How would you like to be remembered?
Owen is not the first of the developers who’ve contributed to this game-a-day calendar to use the platform to remember a loved one. See: Kimmo, Cullen, Ludipe. I don’t know exactly what brief Rami gave to these developers, but I imagine it was broad. So what has made so many of them, so far, choose this subject? And how many more can we expect?
Owen’s game is about scattering ashes into a waterfall, and the pixellated imagery nicely captures the notion of scattering the particles that used to make a person among the particles that make up the rest of the world.
I like that you have to click multiple times to empty all of the ashes. Like, is it an accurate representation of the practical fact that it’s often difficult to empty a container of that kind of material in one clean motion? Or is it more sentimental than that, wordlessly expressing that feeling of wanting to hold something back, to prolong the moment, to make sure you do it right?