You will eventually fall.
Today’s Meditation begins as a 2D platformer, but when you miss a jump and fail to land on the next floating island (and you will, eventually, as the sky darkens and the rain falls) you fall into the darkness below. Here, the protagonist walks along a flat plane, with some kind of reflection walking below them: the pixellated art style makes it look like a robot, but I think it’s supposed to be an ominous shadow. The shadow grows as you walk, until it fades away, and a huge hand appears to grab at the protagonist.
And then the saviour appears. In Javier Calderón’s intro, he writes about a partner whose strength and support got him through a couple of tough years. In the game, this partner – or at least the idea of a significant supportive other person – is represented by another character who appears at this darkest of moments. An image fades into view: two otters wrapped around each other, like the complementary wooden figures that the creator and his partner own.
I worry sometimes about the idea of relying so heavily on a romantic partner, and of the unspoken notion that a significant other completes you in some way (I mean, these otters are literally two halves of a whole). I’m glad that the creator has someone so supportive in his life, but I have people I care about who seem to think that the only path to happiness is to bind themselves to another person: marriage, babies, etc. Then again, I’m also one of eight children and I definitely understand the desire to find someone who is always there for you, who sometimes puts your needs above their own, and to whom you are the most important person in their life.