The games that creators have made for Rami Ismail’s game-a-day calendar Meditations have so far acted like journal prompts. Yesterday: introversion (or being a “naturally outgoing introverted person”). Today: depression. It’s hardly surprising; video game development seems to attract both introverts and people with mental health problems.
Again, this game’s representation doesn’t match my personal experience, which is fine – maybe even good – because interactive media can engender empathy for people unlike ourselves. But in this case I found I related far less to the protagonist than to the force working upon them.Read More