Books & Writing


A playful introduction to philosophical thought experiments through the lens of video games, co-authored with fellow philosophy graduate Dan Griliopoulos.

The book tackles ten philosophical topics with examples from video games and interviews with philosophers and game creators.

Published by Little, Brown (an imprint of Hachette Book Group). Featured on recommended reading lists at several institutions.

“A fascinating trip through the philosophical canon.” - The Guardian

Read related articles by Jordan on the Observer, Eurogamer, and the i. Reviews and other mentions of the book can be found on the Guardian (and again), in the book Video Games as Culture, in the journal Teaching Philosophy, on PBS, and elsewhere.


Book contributions

As well as contributing pages to the V&A Videogames: Design/Play/Disrupt exhibition’s official book and The Gadget Show: The Big Book of Cool Stuff, Jordan was also interviewed for Alex Humphreys’ Playing with Reality.

Videogames: Design/Play/Disrupt (The V&A)

Videogames: Design/Play/Disrupt (The V&A)

Articles

Jordan started writing for the Guardian in 2012, mostly about games but occasionally other topics, and from 2013-2016 was also a columnist for the Observer. She has also written for magazines and online publications like Vice, and very occasionally blogs.

The Guardian

'Dangerous gaming': is the WHO right to class excessive video game play as a health disorder?

Waypoint (Vice)

Cheap Trick: 'The Magnificant Trufflepigs' and Unreliable Narrators

OneZero

Live, Die, Repeat — How Time Loops Took Over Video Games

The British Council

Defying Gravity games communities outside of London